Specification, Use and Impact of the Persuasive Serious Game S'TIM in a Rehabilitation Process for Patients with Dysexecutive Syndrome - @rchiveSIC
Communication Dans Un Congrès Année : 2018

Specification, Use and Impact of the Persuasive Serious Game S'TIM in a Rehabilitation Process for Patients with Dysexecutive Syndrome

Résumé

The aim of this multidisciplinary study is to specify and develop a Serious-Game (SG) to immerge patients with a dysexecutive syn- drome in a virtual word. With an elaborate scenario and various challenges, the SG we named S’TIM is used on a robotised and easy-to-use touch table. The high stakes for patients are firstly to break anosognosia and intrinsically motivate patients to implicate them in their rehabilitation; Secondly to enable them to reach a sufficient metacognition level to develop their own strategy and select the most relevant in each context. Finally, to facilitate these strategies transfer in daily-life. Changes in organisations will also be observed.
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Dates et versions

sic_01797475 , version 1 (04-07-2018)

Identifiants

Citer

Julie Golliot, Michèle Timsit, Cathy Herrera, Elodie Fontugne, Alexandre Abellard, et al.. Specification, Use and Impact of the Persuasive Serious Game S'TIM in a Rehabilitation Process for Patients with Dysexecutive Syndrome. 8th International Digital Health Conference, Apr 2018, Lyon, France. ⟨10.1145/3194658.3194687⟩. ⟨sic_01797475⟩
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