Specification, Use and Impact of the Persuasive Serious Game S'TIM in a Rehabilitation Process for Patients with Dysexecutive Syndrome

Abstract : The aim of this multidisciplinary study is to specify and develop a Serious-Game (SG) to immerge patients with a dysexecutive syn- drome in a virtual word. With an elaborate scenario and various challenges, the SG we named S’TIM is used on a robotised and easy-to-use touch table. The high stakes for patients are firstly to break anosognosia and intrinsically motivate patients to implicate them in their rehabilitation; Secondly to enable them to reach a sufficient metacognition level to develop their own strategy and select the most relevant in each context. Finally, to facilitate these strategies transfer in daily-life. Changes in organisations will also be observed.
Document type :
Conference papers
Complete list of metadatas

Cited literature [2 references]  Display  Hide  Download

https://archivesic.ccsd.cnrs.fr/sic_01797475
Contributor : Clara Galliano <>
Submitted on : Wednesday, July 4, 2018 - 4:00:11 PM
Last modification on : Thursday, February 7, 2019 - 2:22:08 PM
Long-term archiving on: Monday, October 1, 2018 - 2:30:44 PM

File

merged(1).pdf
Files produced by the author(s)

Identifiers

Collections

Citation

Julie Golliot, Michèle Timsit, Cathy Herrera, Elodie Fontugne, Alexandre Abellard, et al.. Specification, Use and Impact of the Persuasive Serious Game S'TIM in a Rehabilitation Process for Patients with Dysexecutive Syndrome. 8th International Digital Health Conference, Apr 2018, Lyon, France. ⟨10.1145/3194658.3194687⟩. ⟨sic_01797475⟩

Share

Metrics

Record views

135

Files downloads

132