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Comment le premier cybermédium a pu un temps échapper aux SIC ? De la dynamique structurelle du jeu vidéo au Réseau

Abstract : This article examines the reasons why the french Information and Communication Sciences overlooked the video game until its recent meeting with the Internet. It shows that video games set up from the very beginning as the main vehicle for the humanization of the relationship between humans and computer through interactive image. Its dynamic and its own nature may draw the assumption that it is the first specific cybermedium of modern information technology.
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https://archivesic.ccsd.cnrs.fr/sic_00363039
Contributor : Etienne Armand Amato <>
Submitted on : Friday, February 20, 2009 - 2:20:44 AM
Last modification on : Tuesday, May 12, 2020 - 5:56:02 PM
Document(s) archivé(s) le : Tuesday, June 8, 2010 - 8:58:57 PM

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  • HAL Id : sic_00363039, version 1

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Etienne Armand Amato, Etienne Pereny. Comment le premier cybermédium a pu un temps échapper aux SIC ? De la dynamique structurelle du jeu vidéo au Réseau. 2008. ⟨sic_00363039⟩

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