G. R. Andlinger, Looking Around: What Can Business Games Do?, Havard Business Review, vol.36, issue.4, pp.147-152, 1958.

B. Besson, Méthodes d'analyse appliquées à l'Intelligence Economique, Livre Blanc II, 2010.

R. Bose, Competitive intelligence process and tools for intelligence analysis, Industrial Management & Data Systems, vol.108, issue.4, pp.510-528, 2008.

M. Boutin and P. Parlebas, La métromachie ou la bataille géométrique, Board Game Studies, vol.2, pp.80-103, 1999.

J. Cares and J. Miskel, Take your third move first, vol.85, pp.20-21, 2007.

C. Kim and R. Mauborgne, Knowing a Winning Business Idea When You See One, Havard Business Review, vol.78, issue.5, pp.129-138, 2000.

J. F. Dunnigan, Wargames Handbook: How to Play and Design Commercial and Professional Wargames, 2000.

R. Durö and B. Sandström, The basic principles of Marketing Warfare, 1987.

A. J. Faria and R. Nulsen, Business simulation Games: current usage levels: A ten year update, Developments In Business Simulation & Experiential Exercises, vol.23, pp.22-28, 1996.

L. Fuld, Be Prepared: The Future looks a lot less Uncertain with the right Early Warning System, Harvard Business Review, vol.81, issue.11, pp.20-21, 2003.

B. Gilad, Business War Games: How large, small, and new companies can vastly improve their strategies and outmaneuver the competition, 2009.

B. Gilad, Early Warning: Using Competitive Intelligence to Anticipate Market Shifts, Control Risk, and Create Powerful Strategies, 2003.

M. Herman, M. Frost, and R. Kurz, Wargaming for leaders: Strategic decision making from the battlefield to the boardroom, 2009.

B. James, Business Wargames, 1985.

P. V. Jenster and K. S. Søilen, Market Intelligence: Building Strategic Insight, 2009.

J. C. Kalman and E. Rhenman, The Role of Management Games in Education and Research, Gaming-Simulation: Rationale, Design and Application, pp.233-269, 1975.

P. Kotler and R. Singh, Marketing warfare in the 1980s, Marketing: critical perspectives on business and management, vol.3, pp.411-428, 2001.

J. Kurtz, Business wargaming: simulations guide crucial strategy decisions, Strategy & Leadership, vol.31, issue.6, pp.12-21, 2003.

J. Kurtz and D. K. Schuler, Competitive intelligence at Procter & Gamble: A case study in trade secrets, Journal of Legal Studies Education, vol.21, issue.1, pp.109-149, 2008.

B. Lundvall, National Systems of Innovation: Toward a Theory of Innovation and Interactive Learning, 2010.

D. F. Oriesek and J. O. Schwarz, Business Wargaming: Securing Corporate Value, 2008.

S. B. Patrick, R. H. Berg, R. J. Ryer, S. Redmond, and A. , The history of wargaming, Production and Use of Conflict Simulation Games, Strategy & Tactics staff study, vol.2, pp.1-40, 1977.

P. Perla, The art of Wargaming, 1990.

T. Pyzdek and P. A. Keller, The Six Sigma handbook: a complete guide for green belts, black belts, and managers at all levels, 2003.

R. Trout and J. , Marketing Warfare, 2006.

R. G. Schwartz and R. D. Teach, The E-commerce game: as strategic business board game, Developments in Business and Experiential, vol.29, pp.195-207, 2002.

R. A. Simonsen, Image and System: Graphics and Physical Systems Design, Production and Use of Conflict Simulation Games, Strategy & Tactics staff study, vol.2, pp.56-88, 1977.

P. Trot, Innovation management and new product development, 2008.

C. L. Tyagi and A. Kumar, Sales Management, 2004.

C. N. Weaver, TQM: a step-by-step guide to implementation, 1991.